Ternokass
Ternokass — Game Studio
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About Us
About Us

Who we are

Ternokass is an indie game studio built on grit, curiosity, and a love for crisp, satisfying play. We started one year ago with a simple goal: make small, polished games that respect players’ time. Since day one we’ve kept our scope lean and our ambitions clear—tight controls, bold art direction, and thoughtful systems that feel great from the first tap. We work hard and we learn fast. We stand on the shoulders of a generous community—artists who share their processes, developers who open‑source tools, and the wave of modern technology that makes tiny teams competitive. Innovations in engines, art pipelines, and AI help us prototype quicker, iterate smarter, and reach quality that used to be out of reach for indies. We’re grateful to everyone who builds, documents, and supports this ecosystem. You make studios like ours possible, and you keep us inspired to push further.

What We Do
What We Do

Our craft

We create games for mobile today and PC soon. Our releases are mobile‑first with quick‑to‑fun loops, immediate feedback, and controls tuned until they disappear in your hands. While magic is our favorite theme, we’re not limited by it. We avoid generic templates; instead we aim for distinct fantasy worlds or at least a fresh mix of mechanics and tone—a little wonder, a little surprise, and a lot of responsiveness. Every project is scoped to ship, then expanded thoughtfully so it stays sustainable and fun. Our craft pillars: feel (moment‑to‑moment satisfaction), clarity (readable UIs and spaces), and fairness (earnable rewards, optional ads, no grind walls). We try to deliver small but memorable experiences that invite you back for “one more run.”

Future Prospects
Future Prospects

Where we’re headed

Next, we’re expanding to PC with more story‑driven work: deeper, intricate plots, stronger characters, and evolving magic lores that connect mechanics to worldbuilding. Expect longer adventures, meaningful choices, and systems that grow over time—while preserving the responsiveness and polish that define our mobile games. We want worlds that remember you, quests that react, and updates that feel like chapters rather than patches. Our roadmap includes narrative prototypes, accessible mod‑friendly tools where possible, and careful performance targets so the same spirit can live on multiple platforms. We’ll keep shipping small and often, but with arcs that weave into something bigger.

Studio Leadership
Sparsh Singhal
CEO & Game Designer